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Four-lane note types

Tap notes vs hold notes in RockClash

RockClash charts use two input families across four color-coded lanes. A tap note asks for one timed press at the judgment line. A hold note adds duration: start it on the correct lane and keep contact through its visible body until the note ends. Reading the type before it reaches the controls prevents a correct lane choice from becoming an incomplete input.

VERIFIED AGAINST THE CURRENT PRODUCT · UPDATED JULY 16, 2026
Tap note
One timed press on the matching lane.
Hold note
A timed start followed by continued contact through the note body.
Layout
Both types appear across four lanes.
Evidence
The result screen separates timing judgments and misses, not note-type promises.
01

Identify the input early

Look above the judgment line and distinguish a compact tap from a note with a continuing body. Your hand can then prepare either a quick press or a sustained contact before the note arrives.

  • Read the lane first
  • Recognize the note shape
  • Prepare duration before contact
02

Diagnose incomplete holds

A hold can begin on time and still fail if contact ends too soon. When a familiar passage breaks combo, separate start timing from sustained contact instead of treating every miss as the same problem.

  • Keep contact through the visible end
  • Avoid lifting for the next lane too early
  • Replay the same passage at a readable difficulty

NEXT SET

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