Timing alignment
RockClash timing calibration guide
RockClash gameplay supports a calibration offset, while completed runs report perfect, great, good and miss counts. Calibration is relevant when audio and visual timing feel consistently displaced across a familiar chart; it is not a substitute for learning an unreadable pattern or choosing a suitable difficulty.
VERIFIED AGAINST THE CURRENT PRODUCT · UPDATED JULY 16, 2026- Supported control
- Gameplay includes a calibration offset.
- Useful evidence
- Perfect, great, good and miss counts reveal the judgment mix.
- Continuity check
- Maximum combo helps separate timing drift from broken reading.
- Safe method
- Compare repeated runs of the same song and difficulty.
Establish a repeatable test
Choose one familiar included song and a difficulty you can finish. Play without changing other settings, then note whether close judgments and misses cluster consistently rather than appearing in one difficult passage.
- Keep song and difficulty fixed
- Use more than one run
- Compare grades and maximum combo
Adjust only for consistent displacement
If the entire chart feels systematically offset, make one small calibration change and repeat the same test. If misses occur only in dense patterns, work on reading or lower the chart difficulty first.
- Change one variable
- Retest the same chart
- Do not promise a universal offset value
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